Everything you need to coach at Grays, in one place.
Thank you for giving your time to coach at Grays. Whether this is your first season or your tenth, you are the reason our players love coming to football.
Our aim is simple. Every child should feel safe, welcome and part of the team, and should go home wanting to come back. Winning matters, but how we behave matters more.
This pack tells you what you must do, what we expect, and where to find help. If anything is unclear, ask. That is what we are here for.
Andy Coultrup, Community Academy Chairman
Every coach must have these in place before working with players. Keep them up to date.
Speak to our Welfare Officer, Cheryl Middleton, to start your check. You must not coach until it is cleared.
New club rule: by the start of the 2027/28 season, every team must have at least one coach who has completed Introduction to Coaching Football. Speak to your age group lead now about who will do it for your team.
Put a reminder in your phone for each renewal date. If a course runs out, you cannot coach until it is renewed.
We follow The FA Respect Code of Conduct. Every member and parent signs the codes when they join.
If the code is broken, a coach can be asked to meet the Welfare Officer, suspended from matches, fined or suspended by the County FA, asked to leave the club, and can lose their FA coaching licence.
Bullying of any kind is not accepted at Grays. Anyone who knows bullying is happening must tell the Club Welfare Officer or a committee member.
Watch for a player who:
The formats our teams play. Pitch, goal and ball sizes follow FA guidance. Your league handbook has the final say on match length and local rules.
Treetops, across the road from Orsett Heath Academy, Grays.
Postcode for sat nav: RM16 4XS
As you approach the school on Stanford Road, turn into Treetops Approach Road at the lights:
Use the main Treetops car park, through the school gates and across the mini roundabout. Do not park in the spaces closest to the pitches. These are in constant use for the gym.
A small cafe on site serves hot and cold drinks and has toilets. Cash and card accepted. Please remove muddy boots before going in.
Come and support the Grays Athletic first team. Our youth teams walk out as mascots at home games.
The Grays Athletic FanBase app has the latest fixtures, news, events, tickets and membership.
The contact for each game will sort the details with your team. If your team has no date yet, or you would like one of the open games, speak to Andy Coultrup.
Run through this before every game.
Keeping children safe is everyone's job. If you are worried, tell someone. Do not wait.
Tap to call, or press and hold a number to copy it.
Some phone apps may not dial from this page. If tapping Call does nothing, dial the number shown.
Example plans to get you started. Use them as they are, or change them to suit your players.
Use STEP to make any practice easier or harder: change the Space, the Task, the Equipment or the People.
20 × 20 yard area, one ball each. Players dribble around. Coach calls a colour: green dribble fast, amber slow with small touches, red stop the ball with the sole of the foot.
Players dribble in the area. On "Go", they dribble into the middle box, steal a ball (treasure) and dribble it back to their corner. Most treasure wins.
All players (minnows) have a ball. Two sharks without a ball try to kick balls out. If you lose your ball, you become a shark.
Small goals or cones. A goal counts double if the scorer dribbled past a player first.
Spread 8 to 10 cone gates in a 30 × 30 yard area. In pairs with one ball, pass through as many gates as possible in one minute.
Groups of four in a 15 × 15 yard square with one ball. Pass, then move to a new space. Add a second ball when they get it.
Four keep the ball from two in a 15 × 15 yard square. Five passes in a row scores a point. Swap the two in the middle every minute.
Score by passing to a teammate who stops the ball in the end zone.
One ball each. Show a skill (step over, drag back, inside cut), players copy it, then try it at speed in the space.
20 × 15 yard channel with two gates at each end. Attacker scores by dribbling through either gate. Defender wins the ball and counter attacks.
Attackers go 2v1 to a goal. A second defender and a third attacker join after 5 seconds. Players choose: dribble, pass or shoot.
Bonus goal if it comes after a player beats an opponent 1v1.
5v2 in a 12 × 12 yard square. The defender who wins the ball swaps with the player who lost it.
4v4 plus two neutral players in a 30 × 25 yard area. Defending team works in a unit: one presses, one covers, others balance. Win it back within 6 seconds for a point.
6v6 across half a pitch. If the defending team wins the ball, they have 8 seconds to score in a counter goal.
Goals scored within 10 seconds of winning the ball count double.
Every player must be registered before they play.
Your league handbook is the final word on match rules.
Simple habits that make a big difference.